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© VIVES-Spellenarchief
Dwellings
Furnishing Name
Cost to build
Ability / Benefit
Gold Points
Dwelling
4 Wood, 3 Stone
Room for exactly 1 Dwarf
3
Simple Dwelling
4 Wood, 2 Stone
Room for exactly 1 Dwarf
0
Simple Dwelling
3 Wood, 3 Stone
Room for exactly 1 Dwarf
0
Mixed Dwelling
5 Wood, 4 Stone
Room for exactly 1 Dwarf and 2 animals of the same type
4
Couple Dwelling
8 Wood, 6 Stone
Room for 2 Dwarves
5
Additional Dwelling
4 Wood, 3 Stone
Room for the sixth Dwarf only
5
Green Furnishings (special dwellings, building resources, food)
Furnishing Name
Cost to build
Ability / Benefit
Gold Points
Cuddle Room
1 Wood
Room for as many Sheep as you have Dwarves
2
Breakfast Room
1 Wood
Room for up to 3 Cattle
0
Stubble Room
1 Wood, 1 Ore
you may keep 1 Farm animal on each empty Field
1
Work Room
1 Stone
you may furnish Tunnels and Deep Tunnels
2
Guest Room
1 Wood, 1 Stone
“either/or” becomes “and/or” for you
0
Office Room
1 Stone
twin tiles may overhang: every time you do so: +2 Gold
0
Carpenter
1 Stone
every time you furnish a Cavern or build Fences, you receive a discount of 1
Wood
0
Stone Carver
1 Wood
immediately +2 Stone. every time you furnish a Cavern or build a Stable you
receive a discount of 1 Stone
1
Blacksmith
1 Wood, 2 Stone
immediately +2 Ore. every time you forge a Weapon, you receive a discount
of 2 Ore
3
Miner
1 Wood, 1 Stone
at the beginning of each round: +1 Ore per Donkey in an Ore mine
3
Builder
1 Stone
you may replace 1 Wood with 1 Ore and/or 1 Stone with 1 Ore when paying
for a Furnishing tile
2
Trader
1 Wood
at any time before scoring, convert 2 Gold to 1 Wood, 1 Stone and 1 Ore
2
Wood Supplier
1 Stone
at the beginning of next 7 rounds, +1 Wood
2
Stone Supplier
1 Wood
at the beginning of next 5 rounds, +1 Stone
1
Ruby Supplier
2 Wood, 2 Stone
at the beginning of next 4 rounds +1 Ruby
2
Dog School
0
for each new Dog, +1 Wood.
0
Quarry
1 Wood
for each newborn Donkey, +1 Stone
2
Seam
2 Wood
for each new Stone, +1 Ore
1
Slaughtering cave
2 Wood, 2 Stone
for each Farm animal that you convert into Food, +1 Food
2
Cooking Cave
2 Stone
at any time convert 1 Grain and 1 Vegetable to 5 Food
2
Working Cave
1 Wood, 1 Stone
you may feed exactly 1 Dwarf with 1 Wood, 1 Stone, or 2 Ore
2
Mining Cave
3 Wood, 2 Stone
reduces feeding costs by 1 Food per Donkey in a mine
2
Breeding Cave
1 Grain, 1 Stone
for 1/2/3/4 newborn animals: +1/2/3/5 Food
2
Peaceful Cave
2 Wood, 2 Stone
you may trade your Weapons for Food at a 1:1 ratio according to their
strength
2
Furnishing Name
Cost to build
Ability / Benefit
Gold Points
Weaving Parlor
2 Wood, 1 Stone
immediately +1 Food per Sheep. at the end of the game, +1 Point per 2
Sheep
*
Milking Parlor
2 Wood, 2 Stone
immediately +1 Food per Cattle. at the end of the game, +1 Point per Cattle
*
State Parlor
3 Stone, 5 Gold
for each adjacent Dwelling receive: immediately +2 Food. at the end of the
game +4 points per adjacent dwelling.
*
Hunting Parlor
2 Wood
at any time before scoring, convert 2 Boars to 2 Gold and 2 Food
1
Beer Parlor
2 Wood
at any time before scoring, convert 2 Grain to 3 Gold or 4 Food
3
Blacksmithing Parlor
3 Ore
at any time before scoring, convert 1 Ore and 1 Ruby to 2 Gold and 1 Food
2
Stone Storage
3 Wood, 1 Ore
at the end of the game, +1 Point per Stone
*
Ore Storage
1 Wood, 2 Stone
at the end of the game, +1 Point per 2 Ore
*
Spare Part Storage
2 Wood
at anytime before scoring, convert 1 Wood, 1 Stone and 1 Ore to 2 Gold
0
Main Storage
2 Wood, 1 Stone
at the end of the game, +2 Points per yellow Furnishing tile
*
Weapon Storage
3 Wood, 2 Stone
at the end of the game, +3 Points per Dwarf with a Weapon
*
Supplies Storage
3 Food, 1 Wood
at the end of the game, +8 Points if all of your Dwarves that are in play have
a Weapon
*
Broom Chamber
1 Wood
at the end of the game, +5 Points for 5 Dwarves. +10 Points for 6 Dwarves
*
Treasure Chamber
1 Wood, 1 Stone
at the end of the game, +1 Point per Ruby
*
Food Chamber
2 Wood, 2 Veg
at the end of the game, +2 Points per each set of 1 Vegetable and 1 Grain
*
Prayer Chamber
2 Wood
at the end of the game, +8 Points if none of your Dwarves has a Weapon
when scoring this tile
*
Writing Chamber
2 Stone
prevents up to 7 negative Points
0
Fodder Chamber
2 Grain, 1 Stone
at the end of the game, +1 Point per 3 Farm animals
*
2

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