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IMPORTANT: Each Accuse Card can only be
used once each game, and is then discarded.
It doesn’t matter if you are correct or incor-
rect, either way Accuse Cards are always
discarded after use.
there are two possibilities:
1.
He is correct: the accused player does in fact have
the corresponding “Twin” card in his hand:
The accusing player takes both cards (one from
the player’s hand and the other from the Playing
Field) and puts them under his Player Card.
He scores one point for each card at the end of the
game.
The Player Token that was on top of the Face Card
stays where it was, in a now empty space on the
Playing Field. It will be moved and placed on a new
Face Card on that player’s next turn.
2.
He is wrong: the accused player does not have the
corresponding “Twin” card:
Nothing happens. The accused player says “No, I do
not have that card.” And the game continues as usual.
(The accuse card is still discarded).
After an Accuse Card is played, it is removed from
the game, no matter whether the challenge was
successful or not.
IMPORTANT: Unplayed Accuse Cards count as one
point at the end of game, so a player should use them
carefully.
When an Accuse Card is played, the game is shortly
interrupted. Afterwards, the game continues with the
player whose turn was interrupted when the card was
played.
end of the Game:
The game ends in one of 2 ways:
1.
One player no longer has any more Face Cards in
his hand.
2.
Or, all 36 Face Cards from the Playing Field have
been scored or turned facedown.
Each player then counts the number of Face Cards
under his Player Card and adds one point for each
unused Accuse Card left in his hand. All cards count
as 1 point.
Note: Remaining Face Cards in your hand do not
count as points.
The player with the most points wins the game.
In the case of a tie, the player who also has the fewest
Accuse Cards remaining in their hand wins the game.
If there is still a tie, the player who also has the fewest
Face Cards remaining in their hand wins the game.
notes on winKinG:
If not all players are able to wink, they can agree to
use another gesture (such as blinking, or frowning).
All players must agree to use the same gesture before
the start of the game.
To avoid awkward moments at the start of a player’s
turn (when they look around the table for a last
minute wink before announcing their guess) – You are
not allowed to wink at your Partner once their (next)
turn has begun. (A player’s turn begins immediately
after the previous player announce their new num-
ber).
no CheatinG:
WINK is a light-hearted, social game, in which
winning is not the primary concern. However, to avoid
cheating or dirty play, make sure that all players agree
on the following points:
Players may NOT wink at each other if they do not
have the corresponding Twin card in their hand.
(You are not allowed to trick people with false winks)
Partners may NOT communicate with each other
using other methods aside from the agreed upon
wink. (No nudging or kicking under the table)
However, if you want a more chaotic game, feel free to
agree on your own rules before the game.
Original game idea by Fred Krahwinkel. Illustrated by Stéphane Escapa.
©2015 Blue Orange. All rights reserved.
Wink is a trademark of Blue Orange.
4

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