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MOTHER OF DRAGONS
8
Power Tokens
House Targaryen collects power tokens just like other
houses; however, they spend their power tokens for different
purposes. Many of the Westeros IV cards require House
Targaryen to spend power tokens to place or move loyalty
tokens on the board.
the influence tracks
House Targaryen permanently occupies
space “8” on all three influence tracks for
the entire game; they cannot rise any higher
than “8” and no other house can occupy the
8th position. Because space “8” on the King’s
Court track has three stars, House Targaryen
can always use up to three of the special order
tokens during each game round.
Bidding
ough they themselves cannot rise or fall on the influence
tracks, House Targaryen can still heavily affect the others that
do. When players bid on the influence tracks, the Targaryen
player bids any number of tokens as normal. However, after
all bids are revealed, Targaryen must distribute the power
tokens they bid among any of the other players and vassals. e
Targaryen player chooses the amount of power distributed and
the way it is divided. Each Targaryen power token that a player
or vassal receives increases that house’s bid by one, even if they
did not bid any power tokens. Other players or vassals cannot
refuse to accept the power given to them.
House Targaryen bids on wildling attacks as normal,
and they are subject to all effects described on the wildling
cards. ey are also able to establish control with their power
tokens when vacating an area with a march.
Dragons
House Targaryen has three Dragon units
that are unlike any other units in the game.
ey are extremely mobile and grow in
strength as the game progresses. Dragons are
extraordinarily rare creatures and cannot be
mustered like regular units. Instead, they are in play from
the beginning of the game. However, the uniqueness of these
majestic creatures is also their greatest flaw. Should a Dragon
unit be destroyed for any reason, it is permanently removed
from the game and cannot be mustered or brought back
(outside of certain card abilities).
Each Dragon is a single land unit that must adhere to
the rules of supply. Dragons can be involved in combat as
attackers, defenders, or supporters following normal rules.
e current strength of each Dragon unit is represented by
the total number of dragon strength tokens in the dragon
strength box at the bottom of the Essos board. Because there
are no strength tokens in the dragon strength box at the
beginning of the game, each Dragon unit begins the game
with a combat strength of 0.
When the round marker advances to a position on the
round track that contains a dragon strength token, that token
is placed in the leftmost slot on the dragon strength box, and
the strength of each Dragon unit is increased by one.
marching and flying with dragons
When resolving a march order with a Dragon, it can either
march normally or it can . To fly, that Dragon moves to
any land area on the Westeros or Essos boards. If a Dragon
moves to a land area containing an enemy unit, they initiate
a combat as normal. Non-Dragon units cannot fly, even if
they begin in a Dragon’s area. When resolving a march order,
these non-Dragon units must follow the normal march rules.
Dragon units are subject to all normal rules regarding
retreating (e.g., they must move back to the area they
marched from, can retreat using Ships, etc.) and can be
chosen as casualties. Dragons cannot fly when retreating
(except when forced to retreat to the area they flew from).
By round 4, each dragon will
have a combat strength of 2.
F P
A
With the introduction of vassals, players can drop out
of a game that is in progress with minimal disruption
to the game. If a player (other than Targaryen) leaves
a game session early between rounds, treat their house
and all of their units as a vassal, removing their victory
point token and placing it near the Iron rone track as
a new vassal marker.
A Dragon Unit
8

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