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Catan – Rise of the Inkas
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Catan: Rise of the Inkas
GAME PREPARATION
GAME COMPONENTS
Player Pieces
Player pieces: Take all of the player pieces in a color of your choice
(if you are playing with 3 players, leave the gray pieces in the box):
8 settlements , 2 cities , 7 roads .
Thicket: Each player takes 4 thickets
.
Player Aids
Trading & Building Tile: Give 1 trading &
building tile to each player.
Culture Board and Markers: Give 1 Culture
Board
and
11 culture markers to each player.
Each player puts their culture markers
beside their culture board.
Communal Pieces
Advantage cards: Place the Longest Trade
Route and Mightiest Combat Arts
advantage cards next to the game board.
Robber: Place the robber
anywhere on
the frame covered with jungle.
Dice: Place the 2 dice beside the board.
Resource Cards
& Good Cards
There are 2 types of resource/goods cards : resource cards and
goods cards (they all have the same type of card back). Separate
the 5 types of resource cards and 3 types of goods cards and
place them face up into the card trays. This forms the supply.
Place the supply next to the game board.
Development Cards
There are two types of development cards . They have different
backs. Some have a “1” and the others have a “2” on the back.
Development Cards “1”: Shuffle the cards with the “1” on the
back and place this stack of development cards face down
into the last free slot of the supply (see above).
Development Cards “2”: Shuffle the cards with the “2” on the
back and place them face down next to the supply (see above).
These cards come into play later in the game.
SET-UP FOR BEGINNERS
Starting Settlements: Place 2 roads and 2 settlements on the board as
shown on pages 2 and 3. Note: If you are playing with 3 players, ignore the
starting position for the gray pieces.
Culture points: Each settlement you place on the game board earns you
1 culture point
. Therefore, you must place 2 culture markers on the
lowest two spaces of the 1st tribe portion of your culture board.
First Production: Each player takes their first production from their
settlement marked with a letter (see p. 2/3). For each hex adjacent to your
settlement, take the corresponding resource/goods cards from the supply.
Example: Blue receives 1 ore, 1 stone, and 1 feather for his settlement (C).
Important: Keep your resource/goods cards in your hand secret.
Starting Player: Each player rolls the dice. The highest roller goes first.
SET-UP FOR ADVANCED PLAYERS
If you have played Catan: Rise of the Inkas several times, we recommend
that players place their starting settlements according to the rules for
starting settlements in Set-Up Phase (Initial Placement) in the Almanac.
GAME PLAY AT A GLANCE
When it’s your turn, take the following actions in the following order:
1.) Production Phase
You must roll the 2 dice to determine which hex(es) produce this turn.
All players can earn resource/goods cards from your production roll.
2.) Trade and Build Phase
You are allowed to trade and build as much as you like in any order.
Important:
During your turn, you may play 1 of your development cards.
You can play it before (but not during) the production phase, or during the
combined trade/build phase.
After you complete your actions, pass the dice to the player on your left. It is
now that player’s turn. That player begins their Phase 1.
GAME PLAY IN DETAIL
PRODUCTION PHASE
Roll the Dice & Receive Income
On your turn, roll both dice: Add the result of both dice to determine
which numbers on the board produce. The hexes with number tokens that
match the production roll produce resource/goods cards!
If you have a settlement
or a city
on an intersection of a hex with
the number rolled, that settlement/city earns you income.
Production from Settlements
If you own 1 settlement adjacent to a hex affected by the dice roll, take
1 resource/goods card of the type that hex produces. If you own 2 or 3
settlements around that hex, take 1 resource/goods card of the
appropriate type for each of your settlements.
Production from Cities
For each city around a hex affected by the dice roll, take 2 resource/
goods cards of the appropriate type.
Example: If anyone rolls a “6”, Red gets 2 wood resource cards for her
2 settlements. Blue gets 1 wood resource card for his 1 settlement. Using the
same example, if anyone rolls a “4”, Blue gets 1 feather goods card.
If Blue’s settlement was a city, that city would produce 2 feathers whenever
anyone rolls a “4”.
Preparation & Game Play
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