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RULEBOOK
to an encounter is applied to the encounter’s levels on its dam-
age track.
Damage icon:       
can be colored or colorless. There are four colors of damage
icons: black
, blue , green , and red .
Damage Track: Each encounter has a column of levels, repre-
senting the damage needed to defeat the encounter. Each
level on the damage track contains one or more damage icons
on that row.
Deplete: When this ability of a Magic Item card is used, the card is
removed from play. (The player may still use it in future games.)
Deadfall: An icon


Discard: Cards that are voluntarily discarded go to the discard for
their respective decks.
Dispel Magic: 
determined active card with “Remains in Play.” If a card that is
“holding” other cards gets discarded, the held cards are placed
back into the player’s hand. Additionally, cards with “Remains
in Play” may be played, but they are discarded as long as the
player is facing an encounter with Dispel Magic.
Dispel All Magic: 



card is discarded or removed from play.
-
card. This does not include the revealed card on top of the deck.
-

Encounter color: All encounter cards are colored according to the
Class Type colors: black, blue, green, and red.
Encounter Decks: These decks consist of encounter cards the play-
ers must face and defeat to complete an Adventure. The Adven-
ture in question details which Encounter (Environment) Decks
to use, which are typically slotted into the game as Primary and
Secondary Encounter Decks.
Encounter phase: When new encounters are drawn and revealed
at the start of a Scene.
Encounter type:        
abilities, Adventures, and so on, refer to this type. The types
of encounters can be: Aberration, Beast, Celestial, Construct,
Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity,
Ooze, Plant, and Undead.
Equipment Pack: A player’s starting deck. The number and colors
of the Basic cards (or others) used to build the Equipment Pack
are noted on the Character screen.
Exhausted:-
ed token if they become Stunned and do not already have an

        -
moved only during a Short Rest (or a Long Rest).
Experience Points (XP): A reward gained by characters who start
the various Scenes of an Adventure. XP allows characters to
buy Features to improve themselves, and determines Charac-
ter Level.
Face/Facing:
The encounter is said to be facing the player it is in front of.
Feature: Characters can earn Features, special abilities to make
them more powerful. Features are printed on stickers that are
placed in slots on a Character screen. Features, along with Mag-
ic Items, are Advancements.
Greater Dispel Magic:       -

    

cards can be played, but they do not remain in play and instead
are discarded, as long as the card is active.
Healing: There are two types of healing: Hit Point recovery (for
characters) and damage track healing (for encounters). Char-
-

HP). Encounters’ damage tracks contain levels that are cleared.
Damage track healing restores some number of cleared levels.
      
never returned to play when an encounter is healed.)
Health Track: Numbers and icons along the top of a Character
screen representing your character’s current HP total.
Hit Points (HP): A representation of how much damage a character
can take. Characters can’t heal above their starting HP, as not-
ed on their Character screen, and they become Stunned when
their HP reaches 0.
Immune:        
        ’s “level
damage” means cards such as or 
could not be used on that encounter. While 
less cost Arcane cards” means , -
, and so on cannot be played on that encounter in any fash-
could, as it costs
       
Items can always be used against encounters with Immune. For
+1 or  could be played
against either of those two encounters.
-
 rule (see p. 17).
Location: Locations are special encounters that split the party. A
player facing a Location must place their Class Type marker on
the card to indicate that they are in that Location. Even if that
Location is in front of another player, the player in the Location
is also considered to be facing that encounter.
Long Rest: A post-Adventure session when players are awarded XP
and acquire Advancements (if any).
Magic Item:        
characters may earn for completing Adventures. Players then
decide how to add those cards to their Equipment Packs. Magic
Items, along with Features, are Advancements.
Market Deck: Market cards representing weapons, spells, abilities,
and so on that improve the characters’ decks. Characters pur-
chase Market cards with gold during a game.
Market slot: Each slot contains a Market card available for pur-
         
may add or subtract slots from the Market.
Move:

    -
er can choose to move their character either into or out of any
-
29

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