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e game ends when there are no more swords and no
more companions in the stockpile. e ongoing round
is nished thus ensuring that each player gets the same
number of turns.
In the rare event that none of the adventurers can move
anymore the game ends immediately, even if the swords
and companions have not all been used yet. If only a few
of the players are no longer able to move their adventu-
rers, they keep their victory points but the game continu-
es without them.
e method for adding up victory point and establishing
the nal score is dierent for every adventure. You may
nd the details for each adventure listed on the adventure
overview cards.
Examples for adding up victory points in
Adventures 1 to 3
If there are no companions le on the table to put them on the game board, take one from the box. If there are no sword
tiles le in the stockpile on the table, shue the discarded ones in the box face down and draw one.
Place the game board in the middle of the table
Depending on the number of players, sort out adventurers, swords and companions
Place the adventurers in the starting area (1, 2, 3, 4, A, B, C, D; in two-player game 5 and E as well)
Place the terrain cards, fog creatures, swords, herbs and gold, companions and the water sprite next to the game
board
Turn over 8 terrain cards (plus one additional card for every drawn fog card) and equip game board accordingly
(place water sprite on each newly uncovered gold)
Decide on Adventure 1, 2 or 3
Dierent in all three adventures.
6 7
END OF THE GAME
Adventure 1
Martin moves an adventurer on a eld with a companion and
immediately receives 1 victory point. He moves his scoring marker
1 space forward. Aerwards he moves this adventurer and his
companion to another companion and receives another 2 victory
points (move scoring marker another two spaces). If he moves a
dierent adventurer to a new companion in his next turn he will be
rewarded with another 1 victory point, etc.
If Martin receives a piece of gold, he can move his scoring marker
2 spaces forward. Even if he uses this piece of gold lateron in the
game, he will keep those 2 victory points.
If Martin defeats a fog creature, he moves his scoring marker
forward the number of spaces according to the number in the laurel
wreath.
3 defeated fog creatures with
8, 7 and 7in the laurel wreaths 8 + 7 + 7
= 22 v
ictory points
Defeated the most fog creatures extra
= 7 v
ictory points
2 gold tiles
= 2 x 2
= 4 v
ictory points
e second most gold of
all players
ext
ra
= 3 v
ictory points
e most adventurers +
companions in city B5/B6/
C6/ C7 (4 elds), (tied with
another player) = 4 victory points
e most adventurers +
companions in city E5/F4/F5 (3 elds)
= 3 v
ictory points
e second most adventurers +
companions in the big city
around K10 (12 elds)
= 12 : 2
= 6 v
ictory points
Minus points for 2 adventurers +
1 companion outside the city, and
5 fog creatures still on the board = 5 x 3 = - 15 victory points
Total
= 34 v
ictory points
Adventurer 3
2 defeated fog creatures with
5 and 6 points in the laurel
wreaths
= 5 + 6 = 11 x 2
= 22 v
ictory points
Group “e Magnicent”
consists of 3 adventurers
and 5 companions
= 8 F
igures x 3
= 24 v
ictory points
2 gold tiles
= 2 x 2
= 4 v
ictory points
2 herb tiles with 3 and 4 points
=
3 + 4
=
7 victory points
3 sword tiles with extra
value of 0, 1 and 3
= 0 + 1 + 3
= 4 v
ictory points
T
otal
= 61 v
ictory points
Adventure 2
Authors: Wolfgang Kramer, Michael Kiesling
Illustrator: Franz Vohwinkel
Editor: Jürgen Valentiner-Branth
Copyright HABA-Spiele Bad Rodach 2015, Art.-Nr. 300928
GAME PREPARATION
AIM OF THE GAME
HOW TO PLAY
E
ND OF THE GAME
Quick Reference Guide
Turn over 2 terrain cards (plus one additional card for every drawn fog card) and place tiles on the game board
(place water sprite on each uncovered gold, adventurers and companions in path of water sprite are out of the
game)
Move adventurer(s): 1 adventurer two directions or 2 adventurers one direction each (as far as you like, never
back)
Reached a eld with a sword, herbs or gold: Collect tiles
Reached a eld with a companion: Companion moves with adventurer from now on
Reached a eld with a fog creature: Battle
If adventurer gathers the required combat strength level (red number), the battle is won (player receives fog
creature tile as reward).
Adventurers = 1 combat strength level
+ Companions = 1 combat strength level per companion
+ Sword = 1 roll of 1 die per sword (count numbers on dice)
+ Additional value of the sword(s)
+ Gold = 1 combat strength level or roll 1 die once again.
+ Herbs = combat strength level according to the number on the tiles
If a battle is lost, the according adventurer and their companion(s) are out of the game.
Items used in a battle are out of the game..
Companions and swords all used up = End of the game
Depending on the adventure: Final scoring
WARNING:
CHOKING HAZARD -
Small parts. Not for children
under 3 years.
!
4

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