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Each player is given $1500 divided as follows: 2 each of $500s, $100s and
$50s; 6 $20s; 5 each of $10s, $5s and $1s.
All remaining money and other equipment go to the Bank. Stack the
Bank’s money on edge in the compartments in the plastic Banker’s tray.
Banker
…Select as Banker a player who will also make a good
Auctioneer. A Banker who plays in the game must keep his/her personal
funds separate from those of the Bank. When more than five persons play,
the Banker may elect to act only as Banker and Auctioneer.
The Bank
…Besides the Bank’s money, the Bank holds the Title Deed
cards and boutiques and malls prior to purchase and use by the players.
The Bank pays salaries and bonuses. It sells and auctions properties and
hands out their proper Title Deed cards; it sells boutiques and malls to the
players and loans money when required on mortgages.
The Bank collects all taxes, fines, loans and interest, and the price of all
properties which it sells and auctions.
The Bank never “goes broke.” If the Bank runs out of money, the
Banker may issue as much more as may be needed by writing on any
ordinary paper.
The Play
…Starting with the Banker, each player in turn throws the dice.
The player with the highest total starts the play: Place your token on the
corner marked “GO,” throw the dice and move your token in the direction
of the arrow the number of spaces indicated by the dice. After you have
completed your play, the turn passes to the left. The tokens remain on the
spaces occupied and proceed from that point on the player’s next turn.
Two or more tokens may rest on the same space at the same time.
According to the space your token reaches, you may be entitled to buy
real estate or other propertiesor obliged to pay rent, pay taxes, draw an
Instant Message or Text Message card, “Go to Jail,” etc.
If you throw doubles, you move your token as usual, the sum of the two
dice, and are subject to any privileges or penalties pertaining to the space
on which you land. Retaining the dice, throw again and move your token as
before. If you throw doubles three times in succession, move your token
immediately to the space marked “In Jail” (see JAIL).
GO”
…Each time a player’s token lands on or passes over GO, whether by
throwing the dice or drawing a card, the Banker pays him/her a $200 salary.
The $200 is paid only once each time around the board. However, if a
player passing GO on the throw of the dice lands 2 spaces beyond it on
Text Message, or 7 spaces beyond it on Instant Message, and draws the
“Advance to GO” card, he/she collects $200 for passing GO the first time
and another $200 for reaching it the second time by instructions on
the card.
Buying Property
…Whenever you land on an unowned property you
may buy that property from the Bank at its printed price. You receive the
Title Deed card showing ownership; place it face up in front of you.
If you do not wish to buy the property, the Banker sells it at auction to
the highest bidder. The buyer pays the Bank the amount of the bid in cash
and receives the Title Deed card for that property. Any player, including
the one who declined the option to buy it at the printed price, may bid.
Bidding may start at any price.
Paying Rent
…When you land on property owned by another player,
the owner collects rent from you in accordance with the list printed on its
Title Deed card.
If the property is mortgaged, no rent can be collected. When a property
is mortgaged, its Title Deed card is placed face down in front of the owner.
It is an advantage to hold all the Title Deed cards in a color-group (e.g.,
Savannah’s Super Spa and Jillian’s Jewelry Store; or Nicole’s Nail Salon,
Patricia’s Pet Shop and Gina’s Gem Shop) because the owner may then
charge double rent for unimproved properties in that color-group. This rule
applies to unmortgaged properties even if another property in that color-
group is mortgaged.
It is even more advantageous to have boutiques or malls on properties
because rents are much higher than for unimproved properties.
The owner may not collect the rent if he/she fails to ask for it before the
second player following throws the dice.
Instant Message
and
“Text Message
…When you land on either
of these spaces, take the top card from the deck indicated, follow the
instructions and return the card face down to the bottom of the deck.
The “Get Out of Jail Free” card is held until used and then returned to the
bottom of the deck. If the player who draws it does not wish to use it, he/
she may sell it, at any time, to another player at a price agreeable to both.
Shopping Spree
…If you land here you have two options: You may
estimate your purchases at $200 and pay the Bank, or you may pay 10%
of your total worth to the Bank. Your total worth is all your cash on hand,
printed prices of mortgaged and unmortgaged properties and cost price of
all buildings you own.
You must decide which option you will take before you add up your
total worth.
Jail
…You land in Jail when…(1) your token lands on the space marked
“Go to Jail”; (2) you draw a card marked “Go to Jail”; or (3) you throw
doubles three times in succession.
When you are sent to Jail you cannot collect your $200 salary in that
move since, regardless of where your token is on the board, you must move
it directly into Jail. Your turn ends when you are sent to Jail.
If you are not “sent” to Jail but in the ordinary course of play land on that
space, you are “Just Visiting,” you incur no penalty, and you move ahead in
the usual manner on your next turn.
You get out of Jail by…(1) throwing doubles on any of your next three
turns; if you succeed in doing this you immediately move forward the
number of spaces shown by your doubles throw; even though you had
thrown doubles, you do not take another turn; (2) using the “Get Out of Jail
Free” card if you have it; (3) purchasing the “Get Out of Jail Free” card from
another player and playing it; (4) paying a fine of $50 before you roll the
dice on either of your next two turns.
If you do not throw doubles by your third turn, you must pay the $50
fine. You then get out of Jail and immediately move forward the number of
spaces shown by your throw.
Even though you are in Jail, you may buy and sell property, buy and sell
boutiques and malls and collect rents.
Free Parking”
…A player landing on this place does not receive any
money, property or reward of any kind. This is just a “free” resting place.
Boutiques
…When you own all the properties in a color-group
you may buy boutiques from the Bank and build them on those properties.
If you buy one boutique, you may put it on any one of those properties.
The next boutique you buy must be built on one of the unimproved
properties of this or any other complete color-group you may own.
The price you must pay the Bank for each boutique is shown on your Title
Deed card for the property on which you build the boutique.
The owner still collects double rent from an opponent who lands on the
unimproved properties of his/her complete color-group.
Following the above rules, you may buy and build at any time as many
boutiques as your judgement and financial standing will allow. But you
must build evenly, i.e., you cannot build more than one boutique on any
one property of any color-group until you have built one boutique on
every property of that group. You may then begin on the second row of
boutiques, and so on, up to a limit of four boutiques to a property. For
example, you cannot build three boutiques on one property if you have
only one boutique on another property of that group.
As you build evenly, you must also break down evenly if you sell
boutiques back to the Bank (see SELLING PROPERTY).
Malls
…When a player has four boutiques on each property of a
complete color-group, he/she may buy a mall from the Bank and build it on
any property of the color-group. He/she returns the four boutiques from that
property to the Bank and pays the price for the mall as shown on the Title
Deed card. Only one mall may be built on any one property.
Building Shortages
…When the Bank has no boutiques to sell,
players wishing to build must wait for some player to return or sell his/her
boutiques to the Bank before building. If there are a limited number of
boutiques and malls available and two or more players wish to buy more
than the Bank has, the boutiques or malls must be sold at auction to the
highest bidder.
Selling Property
…Unimproved properties, transportation spaces and
service providers (but not buildings) may be sold to any player as a private
transaction for any amount the owner can get; however, no property can
be sold to another player if buildings are standing on any properties of
7

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