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FRONT PANEL FEATURES
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1. POWER SWITCH Turn the machine on and off with this button. The unit should always be shut down with this button
first before any external power is removed. Typically it is recommended that the CD player is powered on before
amplifiers and powered off after amplifiers.
2. EJECT Press this button to eject the CD. If a CD is currently playing, this button will have no effect. This unit is
designed to play commercially available CDs, properly burned and finalized CD-Rs, and MP3 CDs. Due to variances on
the specification of certain CD burners and CDs, some homemade CDs may not play properly. We recommend burning
CDs at the minimum speed possible for the best performance.
3. USB – You can connect USB thumb drives (with a FAT16 or FAT32 file system) with MP3s here. To view their
contents, press the SOURCE button to select "USB" as your source.
4. SOURCE – Press this button to select the source of your tracks – an inserted CD or an attached USB device. An LED
will indicate the currently selected source.
5. FOLDER – Press this button to toggle between Folder View and File View. In Folder View, you can use the TRACK
KNOB to scroll through all the available folders. When you have selected a folder, press the TRACK KNOB button to
enter File View – the first file shown will be the first MP3 available in that folder. To return to Folder View, press the
FOLDER button again. (While in Folder View, you can press and hold the FOLDER button at any time to exit Folder
View without making any changes.)
Note: In both views, you are not restricted to viewing only folders or files on a single "directory level." Each view is
simply a list of all available folder or files. This function provides a faster way of navigating your files, allowing you to
jump to different groups of files within a folder but without requiring you to enter/exit multiple directory levels.
6. TRACK KNOB – Turn this knob to select a track to play. Press and turn this knob to skip through your track/folder
listing 10 tracks at a time.
7. PLAY / PAUSE – Plays or pauses the track. Pausing the track will create a cue point at that location (which can be
adjusted with the JOG WHEEL in Search Mode).
8. CUE During playback, pressing CUE will return to the most recent point where playback was started and will pause
the track. Holding down CUE will start playback from this point, and releasing CUE will cause it to return to that point
and will pause the track. Also, if the track is paused, you can use the JOG WHEEL to locate a new cue point.
9. SCRATCH – Activates or deactivates Scratch Mode. While activated, rotating the JOG WHEEL creates a 'scratch'
effect. The button will be red when Scratch Mode is active. (Note: This feature is not optimal for searching through
long audio passages. For longer searches, activate the SEARCH function.)
10. SEARCH – Pressing this button allows you to use the JOG WHEEL to rapidly scan through the music. The button will be
red when Search Mode is active.
11. REVERSE – Press this button to reverse playback of the track (the button will be lit). Press it again to return to normal
playback.
12. BRAKE – Press this button to activate braking (the button will be lit). When braking is activated, pausing the track will
cause playback to slow down before stopping, simulating the effect of stopping the motor of a turntable. Braking will
also affect the startup time when pressing PLAY. Adjust the braking time by holding BRAKE and turning the JOG
WHEEL.
13. JOG WHEEL The jog wheel serves many functions depending on its current mode.
a) If a track is not playing, the JOG WHEEL will search slowly through a track's frames. To set a new cue point,
rotate the JOG WHEEL then begin playback when you have determined the proper position. Press CUE to return
to that cue point.
b) If a track is playing, the JOG WHEEL will temporarily bend the pitch of the track. Rotating the JOG WHEEL
clockwise temporarily speeds it up while rotating it counterclockwise slows it down. This is a useful tool for beat-
matching.
c) When the SEARCH button has been activated, rotating the JOG WHEEL will scan rapidly through the track.
d) When the SCRATCH button has been activated, rotating the JOG WHEEL will "scratch" over the audio of the
track, like a needle on a record.
Note: When a track is paused, turn the JOG WHEEL to activate "stutter cue," allowing you to hear the current frame
repeatedly. This is a good aid when trying to cue up a precise point in a track like a downbeat.
14. LOOP IN – Sets a new cue point or the start point of a loop (a "Loop In" point) during playback.
15. LOOP OUT – Sets the end point of a loop (a "Loop Out" point) and starts playing the loop. While playing a loop, press
LOOP OUT to release it from the loop and continue normal playback.
16. RELOOP – Plays the track immediately from the beginning of a loop (and reactivates the loop).
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