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Step 1
Moving workers and boats
Each player starts with 2 workers. Put these at the places
where you expect them to be useful. Workers can move to
a volcano slope to gather resources (see step 4). Or they can
be placed on a dam building place or shipyard on the coastal
areas to build dams or boats (step 5). Or they can stay on the
meeting place (theater) to call up more workers (step 6).
The upper 8 resource areas have a limit of 2, the shipyards a
limit of 3 workers. This is indicated at those workplaces. All
other workplaces can be used by any amount of workers.
Workers can be placed in their own zone (quarter of the game
board) and in the two adjacent zones, but not on the opposite
side of the island.
In a 2- or 3-player game, the resource areas in the zone of
an empty village can be used normally. It is also possible to
use the dam building place for building dams in this zone.
The other parts of this coastal area (village, meeting place,
shipyard) are not used during this game.
In step 1 you can also transfer boats to a dierent zone where
they might soon be needed for eeing to Kos.
Step 2
Events
The active player throws the red event die. This die shows
whether 1, 2 or 3 events will take place in this round of play.
The colour of the number is irrelevant. One by one, take the
event cards from the pile and immediately check the eect.
In the middle of the game rules you will nd a detailed
description.
Most cards have their eect right away. Some cards are
handled in a later step of this round of play. Put these cards
next to the game ow overview until their eect has taken
place. Put all event cards on the discard pile (next to the draw
pile) as soon as they have been handled.
In case an event cannot be carried out or has no eect, do
not
draw a new card to replace it.
Example of two event cards
Card number
Starting card
Event has eect
in this step
Positive event Negative event
Step 3
Action dice
Now the active player throws the 5 yellow action dice. All
dice with +1 or -1 are placed on step 9 of the game ow
overview. Dice with x2 may double the result of workers on
one workplace. Each workplace has its own doubler and the
Hermes (winged shoe) can be utilized on any workplace.
Decide together on the best way to deploy them. You can only
use 1 die per workplace.
Action dice that cannot be used are already passed on to the
next player.
Step 4
Gathering resources
All players gather stone, wood and wheat from all workers
on the volcano slopes. Each worker gathers 1 resource. On
the 8 upper areas each worker even produces 2 resources of
that type. Doubling this with an action die can thus render
4 resources per worker. With the right event, in the best case
8 resources per worker can be obtained!
The upper 4 resource areas give 1 bonus resource the rst
time they are harvested. The bonus resource marker is then
removed. Bonus resources are never doubled (neither by
action dice nor by event cards).
All gathered resources are recorded on the resource charts
by moving the resource marker. The maximum number of
resources that can be stored is 16, 20 or 24, depending on the
number of players. This is indicated on the resource charts.
Leave the workers on the elds after gathering resources.
Step 5
Building dams and boats
Each worker on a dam building place can build a dam in this
zone. Each worker on a shipyard can build a boat. Of course,
this can be doubled with the right action dice.
Building a dam costs 1 stone, building a boat costs 1 wood. Take
these from the supply on the resource chart. If the supply is
empty, you must stop building. It is allowed to stop earlier to
save some resources for later use.
A constructed dam is put on one of the indicated spots in the
same zone as the dam building place. Boats are placed at sea
near the coastal area where they were built.
Leave the workers on their workplaces after building dams
and boats.
Step 6
Summoning new workers
Each worker on a meeting place (theater) can call up a citizen
from the village to join the workers.
In one round of play a
maximum of 2 workers can be summoned on each meeting
place. So doubling this action with an action die is only useful
if there is just one worker on the meeting place.
Move the called up citizens from the village to the meeting
place. From now on you can deploy them as workers.
Step 7
Feeding the workers
Hard work brings appetite! Each player counts his or her
workers, including recently summoned workers. Players with
1 to 5 workers need 1 wheat to feed them. For 6 or more
workers, pay 2 wheat.
For every wheat that is lacking, 2 workers get sick and return
to their village. Decide together whose workers are aected.
14

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