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The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It
could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs,
so it’s up to the ve factions of the realm to decide who will be the new king: will it be you or your opponent. Do you
have what it takes to win over the realm’s factions?
Components
52 cards - in 5 Factions:
14 Goblins numbered 0-9, with ve 0’s
10 Dwarves numbered 0-9
10 Undead numbered 0-9
10 Doppelgängers numbered 0-9
8 Knights numbered 2-9
2 overview cards
Set up
Shufe all cards and place them in a face-down deck in the middle of the table.
Deal each player 13 cards. Each player takes their cards into their hand without showing these to the other player.
Game overview
The game is played in two distinct phases. In Phase One, each player gets a hand of cards that they will use to recruit
followers. In Phase Two, they will use the followers they gained in Phase One to compete and win over the ve factions
of the realms. At the end of the game the player who has the majority of followers of a faction wins that faction’s vote. The
player who wins the vote of at least three factions wins the game!
Phase One: Recruit followers
This phase consists of thirteen tricks, one for each card in each player’s hand. The Leader for each trick is the player who won the last
trick (or in the case of the rst trick the youngest player).
Each trick is played by following these three steps:
Reveal one card
Flip the top card from the deck in the middle of the table and place it between both players. The players will be
competing for this card.
Play cards
1. The Leader plays any single card from his hand.
Note: He can choose a card of any faction, this doesn’t have to be a card of the faction the players are competing for.
2. Then the other player plays any single card from their hand.
Important: If able, the other player must follow faction. Which means, if this player has a card in their hand of the
faction of the card just played then it must be played (exception: Doppelgänger). In other words, a player can only
play a card of a different faction if no card in their hand matches the faction of the one played by the Leader.
Collect cards
1. The player that played the highest valued card (0 is the lowest, 9 the highest) of the faction played by the Leader wins
the card in the middle. In case of a tie, the Leader wins the trick.
Note: If the second player played a card of another faction than the Leader automatically wins the trick, unless a
faction power (Doppelgänger or Knight) is in effect.
2.The winner places their won card face-down in their Follower deck. The loser takes a card from the top of the deck in the
middle and places it face-down in their Follower deck. This player may look at the card, but is not allowed to show it to the
other player.
Note: Cards in your Follower deck will be your hand for Phase Two.
3. If either player has played an Undead card, the winner of the trick takes them and places them face-up in their Score pile.
Important: A won Undead card from the middle of the table still goes to the winner’s Followers pile.
4. Discard all (remaining) cards played.
Important: Be sure to keep your Score pile face-up and your Follower deck face-down to keep them separated.
Continue until the deck is depleted and the players are out of cards in their hand.
Now the game moves onto Phase Two.
Phase Two: Gather supporters
Both players take the 13 Follower cards they gained during Phase One into their hand. Now, players will play another
13 tricks. However, instead of competing for particular cards in the middle, this time players compete for both cards
played each trick.
Each trick is played by following these two steps:
Play cards
1. The leader plays any single card from their hand.
2. Then the other player plays any single card from their hand.
Important: The rules regarding following faction are still in effect!
Collect cards
1. Determine the winner like in Phase One.
2. The winner of the trick places both played cards face-up in their Score pile, unless a faction power (Dwarves) is in effect.
After all players have played all cards from their hand, all factions are scored.
End of the game & Scoring
The players count how many cards of each faction they have in their Score pile. Whoever has the most cards of a faction
wins that faction’s vote. If there is a tie, whoever has the highest single card of that faction wins the vote. The player
who wins the vote of at least three factions wins the game!
Faction’s special powers
Each faction has a special power that effects play. They are as follows:
Goblins
No special power.
Knights
When played after a Goblin, it automatically beats a Goblin regardless of its value.
Important: The player must still follow faction, if able.
Undead
Played Undead cards are not discarded in Phase One like the other faction’s cards, but instead are added to
the trick winner’s Score Pile.
Dwarves
In Phase Two, the player losing a trick collects all Dwarves played during this trick and adds them to their
Score Pile. The winner will still collect any non-Dwarves cards that has been played.
Doppelgängers
This faction is considered wild. You may play a Doppelgänger instead of the asked suit, even if you’re able to
follow suit. When played second, it is considered to be the same faction of the rst card and is considered to be
following faction.
Note: If the Leader plays a Doppelgänger, the other player still must follow faction by playing a Doppelgänger,
if able.
Important: A Doppelgänger does not take any special powers from the faction it follows. For instance, if
played in Phase One after an Undead it does not get taken by the winner, nor would it get taken in Phase Two
by the loser like a Dwarf would.
Game design: Scott Almes
Illustrations: Mihajlo Dimitrievski
Graphic design: Martijn Haddering
Rulebook development: Jeroen Hollander
Project manager: Jonny de Vries
© 2017 White Goblin Games
www.whitegoblingames.com

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