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Group
1
No.
1
Name
Arch
Fx
Link
Effects
Corn
men
ts
This program simulates a large concen hall and is ideal for large
ensembles. Revert, time is 22, wl45m.predelay
&
medium damp-
ing.
Hall
1
I
I
Concert Hall
Hall
1
2
/
Huge Hall
This program simulates
a
large modcm concert hall space.
Especially useful for filling out acoustic ensembles. Revert, time is
3.4~~ wD5ms. predelay
&
medium damping.
Long Hall
Wide
Hall
I
['l]
C
Revl
This program creates the illusion of great depth behind the listener,
withsome spread fluctuation an the end.'Reverb time is 45,
w/7Oms of predelay.
This program simulates a hall which seems very wide, implying
great space without
excessive
decay. Reverb time is 3.6s, wL30 ms.
of predelay and very light damping.
I
1
[I]
C
Rev6
This hall is programmed with low/midrange frequencies boosted.
Initial effect (attack) is emphasized. Reverb time is 3.3s, wIl8ms
predelay
&
long initial reflcctions.
This program initially creates an illusion of large space, which
cvaporates with a short decay. Reverb time is l .7s, ~10.1 ms prede-
lay
&
fairly strong initial reflcctions.
Real Hall
Small Hall
Clear Hall
This hall seems to
bc
made with hard, reflective materials. High
frequencies are multiplied above 12.5k. Reverb time is 2.0s. w/ll
ms. predelay
&
very little damping.
'Ibis program is bright space which uscs two different rcverb algo-
rithms mixed in parallel. Overall revcrb time is 3.2~~ w/jOms. pre-
delay in one and 0. lms. in the other.
Bright Hall
7
[l]
U
Rev3
[2]
B
Revl
I
This cffect can be mixed liberally with source malerial without
building up an overly wet sound. Reverb time is 1.0~~ w110 ms. pre-
dclay
&
attack emphasis 80%.
Long decay and pronounced reflection simulate the stone walls and
high ccilings
d
a cathedral. Reverb time is 7.0s, wl54ms. predelay
&
symmetrical reflections at 241100ms.
Church
Empty Hall
I
1
[l]
C
Rev1
This simulates a large performance space without an audience to
absorb sounds. Excellent cinema effect. Reverb lime is 3.4~~
wHOms. predelay
&
very little damping.
This program simulates the echoing acoustics of an arcna.
Excellent for speaking voice as a cinematic effect. Reverb effect is
patchcd through 140ms. early reflection algorithm.
I1
l
[l]
B
E/R
1
[2]
B
Rev4
Hall
I
11
/
Here the reverb .is sent through a three band
EQ,
making adjust-
ments to the tonal colour of the effect extremely easy to alter. Basic
reverb time is 3.5s, wn5ms. of predelay.
Serial
Roan
/
14
I
Natural Room
Room
1
15
(
Wide
Room
-
This simulates a medium room without many high frequency reflec-
tions, but with full midrangc. Revcrb time is 1.2s, w14.0ms. prede-
lay
&
medium damping.
Room
1
16
1
Small Chamber
-
This program uscs diffusion and strong multiple reflections wilh a
short reverb decay to create the 'wide' leeling of this room. Reverb
time is 1.5s.
Room
1
1,
I
Live Salon
-
[l.]
C
Rev1
-+
This chamber enriches any source material, very good for smaller
percussion,
Thc high damping gives a round finish to the elfect.
Keverb time is 0.7s.
-
m
1
18
I
Rehearsal Room
This simulates a medium sized room with somewhat
reflective
sur-
faces. Reverb lime is 1.0s. w/O. Ims. predelay
&
light damping.
-
This program is a very realistic simulation of a small to mcdium
sized rehearsal space. Reverb time is 0.7~~ w117 ms. predelay, light
damping, and medium diffusion.
Room
Room
Room
Room
[l]
B
EJK1
1.21
B
Rev2
-
Para/Mix
-
Serial
[l]
C
Rcvl
19
20
21
22
This reverb simulatcs a bright club room with effect attack empha-
sizcd to simulatc stage sound. Revcrb timc is 1.0s. w/O. 1 ms. prede-
lay
&
attack parameter at
77%.
This program sends the reverb into an early reflection algorithm and
mixes the signals in parallel. Reverb time is 1
.OS,
w/20ms. predelay
&
medium damping.
This simulates a small to medium sizcd room. It is excellent for
enhancing a speaking voice. Reverb time is
0.5,
w10.lms. predelay
&
medium damping.
This suggests low ceilings and metal and tile surfaces. Short 1st
and 2nd refleclions make a tunneled sound. Rcverb time is 1.2s,
wD0rns. predelay
&
high damping.
[l]
B
Revl
[2]
B
E/K1
Dance Club
Empty Room
Meeting Room
Locker Room
Bath Room
Room-EQ
[l]
B
Revl
[2]
B
EIR1
This simulates a small,
tiled
room wilh clear reflections, but without
much decay. Revcrb time is 0.5~~ wDOms. predelay, medium damp-
ing, and attack emphasis.
Here the reverb is sent through a three band
EQ,
making adjust-
ments to the tonal colour of the effect extremely easy to alter. Basic
reverb time is 0.9s, w/O.lms. of predelay.
PardMix
Serial
I1
l
U1
B
EQ
[2]
B
Revl
67

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