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2. ACTIONS - Continued
Each unit also have Special Character based actions:
BERSERKUR SPECIAL ACTIONS
A) Strengthen defences - Free action, once per round
Strengthen defences by placing disks on areas anywhere on the board. The disks can be taken from
the Virki or other areas. Note that areas that do not have disks on them do not give resources during
the Claim phase.
Disks on the board should only be considered as ownership markers and defence. Each
disk counts as 1 defence for the area it is standing on. Ex 3 disks = 3 defence.
B) Attack other players
The complete attack costs ONE action. If an area has a disk on it, the area belongs to a player in the
shown colour. The only way to overtake these areas is by attacking them. Follow the sequences
below when attacking, as required:
1) Attack the Berserkur (if present). Attacker removes 4 disks from his Virki, defender removes 4
disks (if owned) from his Virki & places Berserkur on his home area.
2) Attack Axes (if present). Attacker discards 2 disks from his Virki for each Axe token present.
REMOVE AXE TOKENS accordingly and place in Axe token pile. They have been defeated.
3) Attack units (disks). Attacker removes as many disks as are in the area from his Virki. Defender
removes his. All disks are returned to players disk piles.
4) Claim the area by placing one (or more for defence) disks on the area, taken from Virki.
If there are not enough disks for each required sequence, the area can not be conquered.
The new area will give resources in the same round.
KAUPMADUR SPECIAL ACTIONS
A) Trade & refill disks in Home areas - Free action, once per round
If the Kaupmadur is in his Home area he can trade his goods, that are in the boxes on his Player
board, according to the Trade table. He can trade as many resources as he wants. During the same
free action, he can also refill the disks on all buildings, the required resources must be available in
his storage & paid accordingly.
B) Trade in Towns, can be own or other players Towns
Costs ONE action, the Kaupmadur can trade according to the Trade table.
C) Buy Runes at Sacred locations - pay 2 gold, draw 3 runes
Costs ONE action. He must be on Sacred location areas to buy Runes.
GODI SPECIAL ACTIONS
A) Cast Runes - Free action, once per round
If the Godi has Runes available on his Village, he can cast them anywhere on the board. He can cast
as many Runes as he wants.
B) Buy Runes at Sacred locations - pay 2 gold, draw 3 runes
Costs ONE action. He must be on Sacred location areas to buy Runes.
Activating the cards:
Blue wants to attack Yellow. First he must move into the
area he aims to attack by using 1 Berserkur card (for
movement) .
Blue attacks by using his 2nd card . Blue discards 3
disks from his Virki and Yellow must remove her
3 disks from her area .
Blue places one disks, that he takes from Virki &
places it on the new area . In addition, he places two
more disks as extra defence . His Virki now has
no disks, it must be refilled with 6 new disks by paying 4
meat, either by the Berserkur himself or the Kaupmadur.
TURN EXAMPLE
Blue uses one Kaupmadur card to refill his disks on
Virki by discarding 4 Meat, then his 2nd Kaupmadur
card to move the Kaupmadur to the Gold mine to
the left of his Village. Blue now uses his Godi card
to cast a Rune on his Gold mine . The 6th card is a
Knerrir card and that is used to claim a harbour.
13

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