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A) Gain Glory from all of your owned areas.
Blue owns 7 areas (the 7th area was claimed by his
Knerrir and is not shown here).
For these 7 buildings Blue gets 7 Glory points that he
moves up on his Glory bar accordingly (on his player
board).
B) Collect Resources from all of your owned areas.
Blue owns 7 areas (the 7th area was claimed by his
Knerrir and is not shown here).
From area he gains 1 Stone.
From area he first gains 2 gold as normal, then he gets 1
extra resource for his Kaupmadur standing there, plus more
for the Divine Rune the Godi placed there (+1 resource).
From area he gets 1 Wood, from area he gets 1 Iron.
From area he can choose either Hide or Meat, take meat.
Godi on area gives 1 extra recruit (disk) that is placed on
Village and finally you can choose either Meat or Wool from
the new area .
The 7th area not shown was 1 Wood.
C) When all Resources have been gained, Blue places 1 Axe
token on the new area he just claimed, as extra defence.
He keeps his 1 recruit on his Village in case his Knerrir
sets out to overtake new harbours. Now advance the Round
marker and start a new round.
3. Buy Upgrades - Buy building upgrades if possible, in starting player order
The starting player (holding the starting player token) can buy first.
All required resources must be available in players storages (the boxes on the player boards),
plus the gold in the Village. Late trade is not possible.
In a 4 - 5 player game, there should be 2 large upgrades & 2 small upgrades visible
of each type (Virki upgrades, Hof upgrades & Verslun upgrades).
Each building can have:
4 small upgrades of any type
2 large upgrades of any type
1 large & 2 small of any type
If an upgrade is bought, a new one is not shown. Therefore, it might be possible the
last player has very few building options. Replenish of the upgrades are done at the end of phase 4.
TURN EXAMPLE
4. Claim Glory & Resources - All players simultaneously
Done in 3 steps:
A) Claim Glory from your owned areas, with your token on them
Each area that you own counts as one Glory. Count all areas and move your Glory marker accordingly on your player board.
If you pass the shield, place the “50 or 150” points marker accordingly on the shield as a reminder,
Advice: In order to remember which area has been counted, push the disks on top of the Resource image of each area.
B) Claim Resources from your owned areas, with your token on them
Each area that you own gives you one type of the shown resource. Areas that show two types (Hide & Meat or Wool & Meat),
you choose one of either type, not both (example; only Meat, not Meat & Hide).
Resources gained are placed in their corresponding boxes on the player board.
Gold, Axes & recruits are placed on Village.
In addition, for special areas and Character placement, you gain:
- Each Gold Mine gives 2 gold
- Each Town gives 1 recruit (disk)
- Godi gives 1 extra recruit (nothing from
Home area or Sacred location)
- Kaupmadur gives 1 extra resource according
to area he is standing on (nothing if on Home
area, Barbarian camp or Sacred location)
- You can buy Max 2 Axe tokens, 1 gold each
- Each Quarry gives 1 Stone
- Each Forest gives 1 Timber
- Each Iron Mine gives 1 Iron
- Each Sheep area gives 1 Wool OR 1 meat
- Each Cattle area gives 1 Hide OR 1 meat
Advice: In order to remember from which area resources have been claimed, push the disks away from the Resource image of each area.
C) Place recruits & Axe tokens - renew buildings & advance the Round marker
Place the Axe tokens on any of your area of choice. Place recruits on any of your buildings, remember the Max limit.
When all players have finished with their Axe & recruit placement, advance the Round
marker to the next island on the spiral, fill empty building upgrade slots beside the
board (if any where build), give the next player to the left the Starting player token and the next turn
begins.
If it is on the last Island (according to number of players), the game ends and you go directly to the
end game scoring.
Claim Gold & Resources:
3D figures - Arian Cro
14

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