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End of a RoundEnd of a Round
when is a round over?
A round is over when all players have had 3 turns; that is, all players have chosen 3 Action cards and/or the Start
Player tile. Once the last player has taken their third turn, there will be just enough cards left to trigger the clearing of
the last row (as seen on page 5). Once all of the Action cards are gone, the round is over.
new sTarT Player
Check to see which player took the Start Player tile.
That player returns the Start Player tile to the middle of the table and takes the Start Player
figure from the current start player.
Start Player
figure
Start Player
tile
how To Place coins
Coins must always be added to the lowest,
leftmost, empty space on your player board.
In other words, you have to fill all empty
spaces in the first column before filling the
spaces in the second column, and so on.
Important: If you receive multiple coins,
you must be able to add them to your board all at once.
What happens when you receive more coins than you have room for?
If you would choose an action that would earn you more coins than you have room for, you must first make space by
using some of your coins. How to do that is explained in the next section. Once you have made enough room, add the coins
to your player board as described above.
how do you sPend coins and whaT are They worTh?
You are allowed to spend coins freely during your turn. You are allowed to spend them before and/or after
taking an Action card. Note that you must first complete / forego any actions the card allows you to carry out
before spending any more coins. You may also spend coins during a scoring phase (see bottom of page 14).
Coins give you small extra actions over the course of the game. To take an extra
action, pay 1 coin from the corresponding column, returning it to the general
supply. Depending on which column you chose, you can carry out one of the
following actions:
¤ Column 1 (space for 5 coins): Take a 0-value railroad car.
¤ Column 2 (space for 5 coins): Move 1 of your conductors 1 space further
or move your locomotive 1 station further.
¤ Column 3 (space for 2 coins): Upgrade one of your railroad cars by 1 step
(the usual restrictions still apply).
¤ You can also pay 4 coins to take a Game End card from those lying face
up on the table (see pages 9-10). You can pay with coins from multiple
columns.
¤ You can pay 1 coin from any column to score 1 point.
Coins always stay on the space they were placed onto when they were first obtained.
This means that once placed, coins do not get shifted over to fill in gaps that are created
during the game.
You do not need to follow a specific order when spending your coins.
You are always allowed to spend as many coins as you like on your turn.
Example:
You had 3 coins on your board already from earlier.
You receive 3 coins and add them to your player
board, placing them onto the lowest, leftmost,
empty spaces.
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