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afTer The firsT round wiTh one of The Piles
When you finish the first round with pile 1, 2, or 3, lay out another 18 Action cards from the same pile for the next
round. These will be the available Action cards for the next round.
There will be 4 cards left over in the pile. These are removed from the game and will not be used.
The start player starts the next round. The round is played in the same way as the first round.
afTer The second round wiTh one of The Piles
When you finish the second round with pile 1, 2, or 3, the current pile will be empty and you proceed to a scoring
phase (see the following section).
Once the scoring phase is finished, a new round begins. Lay out 18 Action cards from the next pile. The start player
begins the next round.
Note: Each pile usually brings in stronger cards than those from the previous pile.
Once the scoring phase after pile 3 is finished, game end follows. More details on pages 15 and 16.
Scoring Phase - When a pile (1, 2, 3) is exhaustedScoring Phase - When a pile (1, 2, 3) is exhausted
During scoring phases, you first receive bonus actions for your route and then points for your trains.
Starting with the (new) start player, each player, in turn, carries out the following steps.
You receive bonus actions for each bonus space (marked
with
) that your locomotive has passed or is standing on.
Reminder: The individual bonus actions are always shown in
the spaces with the matching
symbols.
The first bonus (take 2 coins) is printed on your player board.
You can freely choose the order in which you receive and
use the bonus actions from cities you have reached on
your route.
Note: You must always take the full bonus (everything on the
space) you are entitled to before moving on to receiving the next bonus (next bonus space), although you can choose the
order in which you receive an individual space’s bonus. If you cannot (or do not want) to carry out one of the bonus action
provided by a space, that action is lost before you receive the bonus from another space.
Each bonus station provides its bonus exactly once per scoring phase.
Note: If you move your locomotive during the scoring phase, and it moves onto or past another bonus station, then that station’s
bonus is also activated. You will receive that station’s bonus during the current scoring phase as well.
All red-circled bonus stations will provide bonuses
during scoring, as Blue’s locomotive has moved onto
or past them. Blue can choose the order in which he
receives the bonuses indicated in the blue circles.
If nobody took the Start Player tile, then the start player remains unchanged. That player keeps the Start Player figure.
Important: If noboby took the Start Player tile, then no compensations are distributed (page 9).
Example:
1
You have added these two Route cards to your route.
The red-circled bonus stations will each provide a bonus during scoring,
since your locomotive has moved onto or past them. You will receive the two
bonuses indicated in the blue circles.
Your locomotive hasn’t reached the last bonus station of your route yet.
You receive nothing for this station.
a.
b.
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