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Snow ploughs and gritters
16. When you choose to bring into action a snow plough or a
gritter, you cannot drive a family car this turn.
17. The snow plough removes all snow from one of the fi ve
streets. You choose which one.
Beware: snow ploughs just remove snow. All cards with ice on
this street remain there!
18. The gritter removes all ice from one street of your choice.
Beware: gritters just remove ice. All the snow on this street
just stays there!
19. Each snow plough or gritter is used only once. When used, it is
removed from the game. Decide together when and for which
street you want to use them.
20. Removed snow-and-ice cards are put face up next to the
board. Only when the face down supply is fi nished, are they
turned over and shuffl ed.
Game end
Did you succeed in visiting all 12 places to go, and then
returning all four families back home? Hurray, we managed to
do everything we wanted, despite the bad weather!
Sometimes you succeed in doing everything, but not in
bringing everyone home. Where can we stay tonight?
Did you not succeed in visiting all 12 places to go? Try to
gure out together how you can improve your strategy, so
next time you will succeed.
More challenge
A harsh winter: each turn, two weather cards are turned up
before you can start driving.
For an even greater challenge, visit the places to go in order
of the things-to-do card. For example: First go to school, then
shopping, then play sports.
Hint
Arrange the used weather cards to make clear which cards are yet
to come. Each number occurs three times and there is only one
sun card.
Colophon
© 2015 Sunny Games.
This game is a license version of the game ‘Snowstorm’ from Family
Pastimes, Perth, Ontario, Canada.
Original game rules © 1994, Jim Deacove (Family Pastimes).
This version © 2010, Steven Michiel Rijsdijk (Sunny Games) and
Anne Mijke van Harten (Earth Games), Loenen, Holland.
Translator: Steven Michiel Rijsdijk (Sunny Games).
Illustrators: Jennifer Ring and Jim Deacove (Family Pastimes).
Designer: Jeroen van Dijk (2DSign), Noord-Scharwoude, Holland.
Producer: Nederlandse Spellen Fabriek, Medemblik, Holland.
Publisher:
Sunny Games
Keizerfazant 54
1704 WL Heerhugowaard
The Netherlands
+31-72-5747825 (072-kristal)
info@sunnygames.eu
www.sunnygames.eu
‘Co-operative games’
is a trademark from Family Pastimes.
Princess
2-4 players, age 4+
How can we rescue the princess
who is sleeping in her castle for
100 years? The players make
up a story together, using the
things they fi nd on their way.
Max the tomcat
1-8 players, age 4+
Bird, Mouse and Chipmunk are
trying to reach their homes,
but Max is coming after them!
An exciting strategy game for
all ages.
Secret Door
1-8 players, age 5+
We try to fi nd out what
valuables are hidden behind
the secret door. Then we can
prevent them from being
stolen.
A co-operative memory game.
Sandcastles
1-8 players, age 5+
At the beach we build beautiful
sandcastles! A tactical game
that entices the players to
make up their own variations
of the game.
Mount Everest
2-6 players, age 7+
Form a team of mountaineers
and climb to the summit
together! A good team can
overcome all kinds of troubles.
An exciting strategy game.
Eyes of the Jungle
1-12 players, age 8+
How can we conquer the
dangers of the jungle? An
exciting game in which
strategy, creativity and co-
operation go hand in hand. The
fantasy of the players leads to
new stories all the time.
UFO
2-4 players, age 8+
The players are sky travellers
who are stranded on Earth.
With their alien powers they
can overcome the dangers.
During the game, fantasy
comes to life.
Pinch the Poachers
2-5 players, age 8+
The poachers are trying to
catch wild ducks, boars and
deer. We, the forest keepers,
are not going to permit that!
We will arrest them before
they can even catch one
animal. An exciting strategy
game.
Archipel
2-5 players, age 11+
The players go fi shing in a
Chinese archipelago. The
sh are abundant, but each
customers wants particular
sh species! Catch the right
sh before the stormy season
comes up...
Some other co-operative games by Sunny Games
4

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