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ENGLISH OPERATION MANUAL
SYNQ
®
19/139 DMC1000
cut the loop, the “*” appears. When the “*” is not visible, you will risk a false skip in the loop while
cutting.
EXTEND FUNCTION: press the button on the right side of the EFFECT/LOOP SYNC bar (44) to
double the loop length by 2. With every extra click the loop is doubled until you reach “32/1 Loop”. You
will notice a “*” character on the left side of the display appearing and disappearing. This is a visual aid
that tells you when it is safe to turn the extend function off or to cut the loop in half without a “false”
skip in the loop: when it is safe to stop the extend function or to cut the loop, the “* appears. When the
“*” is not visible, you will risk a false skip in the loop while cutting.
ABOUT EFFECTS:
In the description of the effects you can already find a lot of information, don’t forget to also check that part!
USE THE EFFECTS IN BEAT SYNCHRONIZED MODE:
Press the FX-SYNC button (48) so it’s lit and check if the EFFECT/LOOP SELECT button (45) is set to
effect (green light).
While music is playing you can press any of the 3 effects: the effect works in beat synchronized mode.
Use the buttons on both sides of the EFFECT/LOOP SYNC bar (44) to choose different beat presets. Use
the RATIO-button (46) to adapt the impact of the effect.
USE THE EFFECTS IN MANUAL MODE:
Press the FX-SYNC button (48) so it’s dark.
While music is playing you can press any of the 3 effects: use the JOG WHEEL (24) to change the effect
in real-time. Use the HOLD button (44) to choose if the effect parameters need to be preserved or not. You
can also check the description of the HOLD-button 44) for more information. Use the RATIO-button (46) to
adapt the impact of the effect.
ABOUT MEMORY:
DIFFERENT MEMORIES:
Before we talk about using the memory, we have to know the difference between track memory” and
“permanent memory”:
Track Memory: This is the memory where the DMC1000 stores a set of up to four cue points and/or
loops for one track. You can set up a “track memory” for every single track on a CD or USB-drive.
Example: your CD contains 16 tracks
for every track you can store up to 4 cue points and/or loops.
This makes a total of 16 x 4 = 64 cue points and/or loops on one CD! Also on a USB-hard disk you can
store 4 cue points and loops for as many tracks as you like.
Permanent Memory: This is the large memory where all the cue points and loops are permanently
stored. In fact it’s an indexed collection of track memories”. When you recall previously stored cue
points of a certain track, you make a transfer from “permanent memory” to “track memory”.
USING THE “TRACK MEMORY”:
STORING A MASTER CUE POINT:
There are 2 ways to set a master cue point:
Press the LOOP IN (33) button during normal playback to set the new cue point (“CUE on the fly”).
Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press LOOP IN button (33) to set the new cue point. (or press
PLAY/PAUSE button)
Once the cue point is programmed, just press the CUE button (22) to recall it.
STORING A SIMPLE CUE POINT TO THE “HOT CUE” BUTTONS:
First press the RECORD CUE button (38) to make the unit enter hot cue memory mode (RECORD CUE
button is on):
Press one of the four HOT CUE buttons (37) at the right moment during normal playback: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
(“Cue on the fly”).
Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press one of the four HOT CUE buttons to set the new cue point: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
Once the cue point is programmed, just press the HOT CUE button to start playback from the stored cue
point.
ENGLISH OPERATION MANUAL
SYNQ
®
20/139 DMC1000
STORING A LOOP TO THE “HOT CUE” BUTTONS:
This is very similar to storing a simple cue point. The only difference is that you have to put the DMC1000
in loop mode first. When the loop is playing, you press the RECORD CUE button (38) to make the player
enter hot cue memory mode (RECORD CUE button is on). After this press one of the four HOT CUE
buttons (37): the HOT CUE button you just pressed changes to red color to indicate that the loop, playing
at that moment, is stored. You can store up to 4 loops per track!
DELETE THE “HOT CUE” BUTTONS:
You can easily delete the contents of a HOT CUE button by pressing the DELETE CUE button (40),
followed by the HOT CUE button you want to delete. Or simply store a new cue point or loop to this HOT
CUE button. You can also erase all four HOT CUE buttons together by pushing the DELETE CUE button
(40) for more than 2 seconds. You will notice that all 4 HOT CUE buttons turn dark to indicate that the
HOT CUE buttons are empty.
USING THE “PERMANENT MEMORY”:
For security reasons the cue points and loops stored in the HOT CUE buttons are not automatically stored
to the permanent memory. This means that if you recall a set of cue points and loops from permanent
memory to the HOT CUE buttons (which is track memory), you can change, edit and delete them as much
as you want. The permanent memory will not be affected until you make a backup of the HOT CUE
buttons to permanent memory.
STORING TO “PERMANENT MEMORY”:
Press the SAVE TRACK button (39). The display shows “Now saving” to indicate that the cue points and
loops in the HOT CUE buttons for that track are stored to permanent memory.
DELETE A TRACK IN “PERMANENT MEMORY”:
Select the track that you want to delete. Press the “DELETE CUE” and “RECORD CUE” buttons together.
The display asks “Del Track?” if you press the YES button (PITCH BEND+ button), the track information
will be deleted in the permanent memory.
RECALLING “HOT CUE POINTS/LOOPS” FROM PERMANENT MEMORY:
Because it takes some seconds to load the permanent cue points, they are not automatically restored.
Sometimes you simply don’t need them so why would you wait for them? Below we explain how
everything works:
No cue points stored: When you select a track that has no cue points or loops stored in permanent
memory, nothing happens: you can start playback right away.
Cue points stored: When you select a track where cue points or loops are stored in permanent
memory, the DMC1000 shows “Load Cues?” and wants to know if you want to load the cue points.
This is what you can do:
You press the YES button: Press yes (pitch bend + button) to load the pre-stored cue points
and loops. The display shows RECALL while the Hot cue buttons are filled up.
You press the NO button: the cue points are not loaded and the display becomes normal.
You can start playback right away.
You do nothing: after some seconds the display becomes automatically normal and of
course the cue points are not loaded.
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